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Monday, July 28, 2014

New HBO Documentary ‘Love Child’ Looks At Gaming Addiction

The HBO documentary "Love Child" tells the story of a South Korean couple whose baby starved to death while they spent up to 12 hours a day taking care of a virtual child. (Courtesy of HBO)

The HBO documentary “Love Child” tells the story of a South Korean couple whose baby starved to death while they spent up to 12 hours a day taking care of a virtual child. (Courtesy of HBO)

In 2010, there were headlines around the world that a South Korean couple had let their 3-month-old daughter starve to death while they spent up to 12 hours a day playing “Prius Online” at a local internet cafe.

Valerie Veatch is producer and director of the HBO documentary "Love Child." (Courtesy of HBO)

Valerie Veatch is producer and director of the HBO documentary “Love Child.” (Courtesy of HBO)

Ironically, in “Prius,” players take care of an “anima,” a child-like character, so the couple was neglecting their real life child to care for a virtual one.

But the courts found that the couple suffered from an addiction to the Internet and gave them minimal jail time.

“They were unable to distinguish the virtual world from the real world,” Valerie Veatch told Here & Now’s Jeremy Hobson. She’s producer and director of the new HBO documentary “Love Child,” about that case.

Veatch, a self-proclaimed “techno-utopian,” believes these cases of people prioritizing virtual worlds over the real world have widespread consequences.

“It became clear that this is really a moment in our journey as a human race where the virtual world, or this, kind of, space we all share together — this networked space — has become quite real,” Veatch said.

Interview Highlights: Valerie Veatch

On whether users realize that they are just playing a game

“Absolutely. But to what extent is a game our reality? I think a lot of our cultural experiences, our shared cultural experiences, are these things that are suspended disbelief. Like a movie or a song or a game we kind of create these spaces as a fantasy to interact culturally. And I think that’s what these games are.”

On how the film explores the space that blurs the real and virtual worlds

“The film really looks at how we can take this technology space — this virtual space which is connecting us, which is creating empathy, which is creating this whole world — and integrate it with society and our human and social infrastructures in a way that makes sense and creates a better society.”

On whether working on the film caused her to reevaluate her own technology habits

“It’s our job as citizens to challenge the tech world and to ask for better technologies.”

“I’m a techno-utopian. I love networked technologies. I think that with the right conversation and the right ethos and the right marketplace we can really create a really positive tech sphere for humanity to interact in. We can build empathy. We can learn about the world. That’s why a story like this is so interesting to me because something like the death of a young child at the behest of parents being addicted to these games, which are designed to be addicting, to me, it’s our job as citizens to challenge the tech world and to ask for better technologies. And to think really critically about how we’re using it and how it’s shaping our social fabric.”

Trailer: 'Love Child'

Guest


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  • Kathy

    Many people on the Autism Spectrum Disorder are drawn to gaming, both individual and online. My son finds companionship with people who do not judge him or ignore him the way people in “life” do. His strengths allow him to be very, very good at gaming. He spends more than a “normal” amount of time on his computer and games. As long as he maintains his grades in school, and engages with us, his family, when we ask him to, I have no problem with the phenomenal amount of time he spends on gaming. In fact, I love the sound of him having fun with his friends online.

  • Nancy Lebovitz

    It’s interesting that the Korean government put restrictions on teenage gaming when the problem was adults who couldn’t focus outside the game.

    Semi-humorous suggestion: Gameify the baby! Have a networked system where people get points for feeding, cleaning, and playing with their actual babies. And parents upload video of their babies so the crowd mind can tell them when the baby should get taken to a doctor.

    • reneaepalmateer

      Eva . I can see what your saying… Robert `s comment is surprising, last thursday I bought themselves a Infiniti from making $7905 this – 4 weeks past and-also, ten-k last month . with-out a doubt this is the easiest-work Ive ever done . I began this 8-months ago and right away started to earn minimum $82 per/hr . official website C­a­s­h­f­i­g­.­C­O­M­

  • draxtor

    Fascinating and I am looking forward to seeing this film. Judging from the interview, I am expecting a balanced approach to the subject, because what is often frustrating, especially as a Second Life enthusiast, is when mainstream media just covers the salatious and bleeding/leading aspects of VR. There is of course so much more and I have embarked on focusing on the positive aspects of VR with my mini doc series Drax Files http://bit.ly/draxfiles #sl

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